Proposta de ferramenta educacional para o desenvolvimento do pensamento computacional
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Date
Type
Artigos
Classfication
Date
Journal Title
Tecnologias, Sociedade e Conhecimento
Journal ISSN
2318-8839
Page(s)/e-location
48-70
Language
pt
Source
Campinas, SP
7
1
7
1
Source
Collections
Abstract
O Pensamento Computacional, conceito amplamente divulgado e empregado em diversos trabalhos na literatura, é considerado uma habilidade fundamental para todas as pessoas. Este artigo relata o desenvolvimento e aplicação de uma ferramenta educacional intitulada “Desplugadamente” com o objetivo de estimular as habilidades do Pensamento Computacional. Foi aplicado um modelo avaliativo para verificar a utilização da tecnologia com crianças do Ensino Fundamental II. A ferramenta apresenta atividades em papel utilizando a estratégia Computação Desplugada e atividades web utilizando a estratégia Jogos Digitais
Computational thinking, widely disseminated and used in several works in the literature, has been considered as one of the fundamental skills of the human intellect, as well as reading, writing and arithmetic. This article describes the development and application of an educational tool entitled “Plugged-in” to stimulate concepts of Computational Thinking. To evaluate the tool an exploratory case study was conducted in a public school with elementary school students, through an educational workshop. The analysis of the data collected through interviews, questionnaires and direct observation, indicates that the tool stimulated the concepts of Computational Thinking: abstraction, algorithms and procedures, decomposition and simulation.
Computational thinking, widely disseminated and used in several works in the literature, has been considered as one of the fundamental skills of the human intellect, as well as reading, writing and arithmetic. This article describes the development and application of an educational tool entitled “Plugged-in” to stimulate concepts of Computational Thinking. To evaluate the tool an exploratory case study was conducted in a public school with elementary school students, through an educational workshop. The analysis of the data collected through interviews, questionnaires and direct observation, indicates that the tool stimulated the concepts of Computational Thinking: abstraction, algorithms and procedures, decomposition and simulation.
Description
Keywords
Pensamento computacional, Jogos digitais, Educação, Computational thinking, Digital games, Education
Citation
SILVA, Kennedy dos Santos; PEREIRA, Nícolas Pierim; ODAKURA, Valguima Victoria Viana Aguiar. Proposta de ferramenta educacional para o desenvolvimento do pensamento computacional. Tecnologias, Sociedade e Conhecimento, p. 48-70. 2020. https://doi.org/10.20396/tsc.v7i1.14706. Disponível em: https://econtents.bc.unicamp.br/inpec/index.php/tsc/article/view/14706. Acesso em: 2024-12-02
