Programming for the natives: What is it? What’s in it for the kids?
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Tipo
Artigo
Classficação
Nível teórico
Data
2013
Autores
ORCID
Título do Períodico
Tecnologias, Sociedade e Conhecimento
ISSN
2318-8839
Página(s)/e-location
133-149
Idioma(s)
en
Fonte
Campinas, SP
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1
1
1
Fonte
Resumo
Programming is many things to many people, and not everyone agrees on its potential for human learning. This is especially true at a time when ever younger children are increasingly “expert” gamers, tweeters, information-seekers, and digital “bricoleurs”. Often self-taught, or at least grabbing much of what they know or are interested in) outside the classroom, today’s youngsters indeed surprise—and on occasion surpass us—with their clever uses of all things digital. Question is: how much of this “expertise” is deemed sufficient by experts in the field? This paper looks at programming “obliquely,” as an opportunity to explore issues of agency, control, and interaction styles, as played out in the creative and critical uses of “smart” tools by curious minds.
Descrição
Palavras-chave
Programa, Modelo, Simular, Animar, Relação de objeto, Agência, Controle, Bricolage, Crianças, Program, Model, Simulate, Animate, Object relation, Agency
Citação
ACKERMANN, Edith K.. Programming for the natives: What is it? What’s in it for the kids?. Tecnologias, Sociedade e Conhecimento, p. 133-149. 2013. https://doi.org/10.20396/tsc.v1i1.14443. Disponível em: https://econtents.bc.unicamp.br/inpec/index.php/tsc/article/view/14443. Acesso em: 2024-12-02