Programming for the natives: What is it? What’s in it for the kids?

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Date

Type

Artigo

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Date

Journal Title

Tecnologias, Sociedade e Conhecimento

Journal ISSN

2318-8839

Page(s)/e-location

133-149

Language

en

Source

Campinas, SP
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Abstract

Programming is many things to many people, and not everyone agrees on its potential for human learning. This is especially true at a time when ever younger children are increasingly “expert” gamers, tweeters, information-seekers, and digital “bricoleurs”. Often self-taught, or at least grabbing much of what they know or are interested in) outside the classroom, today’s youngsters indeed surprise—and on occasion surpass us—with their clever uses of all things digital. Question is: how much of this “expertise” is deemed sufficient by experts in the field? This paper looks at programming “obliquely,” as an opportunity to explore issues of agency, control, and interaction styles, as played out in the creative and critical uses of “smart” tools by curious minds.

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Keywords

Programa, Modelo, Simular, Animar, Relação de objeto, Agência, Controle, Bricolage, Crianças, Program, Model, Simulate, Animate, Object relation, Agency

Citation

ACKERMANN, Edith K.. Programming for the natives: What is it? What’s in it for the kids?. Tecnologias, Sociedade e Conhecimento, p. 133-149. 2013. https://doi.org/10.20396/tsc.v1i1.14443. Disponível em: https://econtents.bc.unicamp.br/inpec/index.php/tsc/article/view/14443. Acesso em: 2024-12-02

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