A half-century perspective on Computational Thinking
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Date
Type
Artigos convidados
Classfication
Date
Authors
Journal Title
Tecnologias, Sociedade e Conhecimento
Journal ISSN
2318-8839
Page(s)/e-location
23-42
Language
en
Source
Campinas, SP
4
1
4
1
Source
Collections
Abstract
Há mais de cinquenta anos que as pessoas exploram como os computadores podem melhorar a aprendizagem e o ensino. A natureza maleável dos computadores permitiu que ele funcione como cartão de memória, tutor pessoal, livro didático, livro de referência, laboratório virtual, questionário, espaço virtual, sala de conferências e grupos de estudo. Talvez a sugestão mais radical seja conceber o computador como algo que aprendizes podem moldar de forma criativa resultando em algo realmente significativo, dinâmico, interativo e compartilhado. E, ainda, que o processo de construção desses artefatos computacionais seja rico em oportunidades de aprendizagem. Estas oportunidades variam desde ganhar uma compreensão mais profunda do assunto até a construir habilidades de alto nível de pensamento e de resolução de problemas.
For more than fifty years people have been exploring how computers might enhance learning and teaching. The malleable nature of computers has enabled suggestions that a computer can act like flash cards, personal tutors, textbooks, reference books, virtual laboratories, quizzes, virtual spaces, lecture halls, and study groups. Perhaps the most radical suggestion has been to see the computer as something learners can creatively mold into something personally meaningful that is dynamic, interactive, and shared. And that the process of constructing such computational artefacts is rich in learning opportunities. These range from a deeper understanding of the subject matter of the constructions to high-level skills in thinking and problem solving.
For more than fifty years people have been exploring how computers might enhance learning and teaching. The malleable nature of computers has enabled suggestions that a computer can act like flash cards, personal tutors, textbooks, reference books, virtual laboratories, quizzes, virtual spaces, lecture halls, and study groups. Perhaps the most radical suggestion has been to see the computer as something learners can creatively mold into something personally meaningful that is dynamic, interactive, and shared. And that the process of constructing such computational artefacts is rich in learning opportunities. These range from a deeper understanding of the subject matter of the constructions to high-level skills in thinking and problem solving.
Description
Keywords
Pensamento computacional desplugado, Construcionismo, Aprendizagem aprimorada pela tecnologia, História dos computadores, Educação, Seymour papert, Computational thinking, Constructionism, Technology-enhanced learning, History of computers, Education, Seymour papert
Citation
KAHN, Ken. A half-century perspective on Computational Thinking. Tecnologias, Sociedade e Conhecimento, p. 23-42. 2017. https://doi.org/10.20396/tsc.v4i1.14483. Disponível em: https://econtents.bc.unicamp.br/inpec/index.php/tsc/article/view/14483. Acesso em: 2024-12-02
